Admit it, you don’t want to be where you are right now. Whether you want to be on a grand quest set in a world of high fantasy, or flying around the city as a superhero, or just in a simple life in a world much better than your own, it is a universal constant that there is always a fictional world that is better than the current one, and you want to be in it. This escapism that we often find ourselves being enraptured by is more often than not a way to distract ourselves from our worldly duties and should be saved for our free time through excellent movies, video games and books. But there is also one very popular hobby that has been constantly skyrocketing towards the public perception as the most immersive form of fictional storytelling and escapism that can be enjoyed by all, and that is tabletop role-play.
The advent of tabletop role-play has been sought after since the inception of its medium in 1974, and has been thoroughly enjoyed ever since. Dungeons & Dragons has always been the spearhead of hanging out with friends and simultaneously forging an immersive story, and nothing can introduce you better into the experience than Tabletop Gaming Club. Every Tuesday at Room 40 (subject to change), Caolan Head and Adam Wirtz host the club to around 25 students for an inclusive role-play experience from 3:15-4:30 P.M, and it has been enjoyed every week it has been hosted.
You might ask “Hey what if I want to actually not play D&D actually and maybe play something else actually?” To that I say “Absolutely!” This year, Mr. Head and Mr. Wurtz are allowing all forms of tabletop board games, and are officially bringing the world of Warhammer into the club by acquiring a sponsored Warhammer club kit, mini-figures and all. This isn’t to say that Dungeons & Dragons isn’t the most played game in Tabletop Gaming Club, but there are always other options if D&D isn’t your speed.
This community has been steadily building since it was created in (insert inception year) which has since enraptured all who have joined the club, and those people make that well known. “I will be attending next year,” student Bryer Evenson proudly states. “It’s very fun and chaotic, but it can get a little loud.” This sentiment is shared with the student body of the club, including the Co-Secretary; Xander Edmiston. “The tabletop community is very chill, but also a bit loud and chaotic.” As you can see, the loud nature of the Tabletop Gaming Club is very apparent to all that join, but that doesn’t mean the club isn’t inclusive. Everyone attending the club is more than glad to help. The more the merrier, after all!
All in all, this entire article is just to say that if this at all interests you, please join Tabletop Gaming Club. The experience is unrivaled with the uplifting community, fun environment and insanely chaotic club mates such as these. Even if you haven’t touched a tabletop role-play game in your life, I’m sure you can find your place within the students attending and gain guidance from the unmatched experience of the club teachers and learned attendees. I hope this article conveys even a shred of the experience that the Tabletop Gaming Club gave me, but if it did, see you next Tuesday!